Sea Trader: Rise of Taipan

Sea Trader: Rise of Taipan is a simulation video game developed and published by Jaleco Entertainment's American division. The game was released exclusively in North America on November 13, 2002 for the Game Boy Advance. In Sea Trader, the player controls a ship and tries to build a trading empire by selling goods between different ports. Reception was mixed, with praise directed towards the game's addictive nature while criticism focused on its dated graphics and its somewhat bare-bones gameplay.

Gameplay
Sea Trader: Rise of Taipan is a shipping simulation game, where the player's goal is to make as much money as possible. The player makes profit by buying goods in one port and then selling them in another. Players can also use money to bribe customs officials into allowing them to offload illicit goods that are worth more money. The game takes place over a one, five, or ten year period depending on the player's choice at the beginning of the game. Money is used to upgrade the player's ship, bribe bartenders into getting gossip and tips, as well as buying maps to access more ports among other things. Random encounters with pirates and other events happen during transit between ports—the action is always confined to menus, and contains little gameplay outside the economics simulation of the game.

Reception
The game received mixed reviews from critics, who felt that the game managed to be addictive despite its lackluster gameplay and graphics. It has received a 68% from review aggregator Metacritic. IGN's Craig Harris praised the game's replayability and addictive nature, but criticized its lack of "pizazz". GameSpot's Frank Provo called the game a "welcome change" and noted that it was a "relatively unique" experience for handheld systems like the Game Boy Advance. GamePro criticized the game for having "no action to speak of".