Strike Vector

Strike Vector is a "Brutal aerial FPS" game developed by the French independent studio Ragequit Corporation. The game offers a hardcore learning curve, with a distinct old-school feel, reminiscent to games such as Crimson Skies and Quake 3. Strike Vector is centered on multiplayer but also offers a solo game mode called "Challenge mode".

Ship designs and Environment designs have been done by Paul Chadeisson (concept artist on DontNod's Remember Me) and Pierre-Etienne Travers (concept artist on Evolution Studio's MotorStorm Apocalypse and MotorStorm RC). The Blues-rock soundtrack is composed and performed by The Maravers.

The game is built on the Unreal Development Kit Engine. It was released for Microsoft Windows on January 28, 2014 on Steam.

Game Modes

 * Deathmatch
 * Team DeathMatch
 * Domination
 * Bounty Hunter
 * Capture the Flag
 * Demolition
 * Challenge mode (solo)

Gameplay
Strike Vector is an arena shooter game like Quake 3. You fly the Vector, a hyper-speed VTOL, highly customizable and manoeuvrable Jet fighter. Your can instantly switch between 2 movement modes :
 * Jet Mode: reach high-speed, intercept opponents and fast evade incoming projectiles.
 * Stationary Mode: strafe in all directions with increased precision, hold and defend key locations.

The game features a third-person view and first-person cockpit view.

Weapons
The player can equip 2 weapons with infinite ammunition. Available weapons are :
 * Gatling
 * Carabine
 * PlasmaGun (sniper gun)
 * Homing missiles
 * Swarm missiles
 * Shotgun
 * LMG
 * Rocket launcher

Special Actions
In addition, The player equips a "Special Action". Available Special Actions are :
 * Ghost
 * Nano machines
 * Instant shield
 * Rocket booster
 * Mines
 * Stalker mine
 * Tesla coil
 * EMP (Electro Magnetic Pulse)

Specializations

 * Prince of Darkness
 * Echelon Prism
 * Smooth Operator
 * Fast Amigo
 * Fuel Siphon
 * Saurian Skin
 * Copernicus

Credits
Pierre-Etienne Travers: Concept Art, 3D Art, FX Paul Chadeisson: Concept Art, 3D Art, Interfaces Cédric Lecacheur: Gameplay Programming, FX Jérémy Chaïeb: Interface and Network Programming David Demotier: Music Gabriel Miller: 3D models David Juhens: QA, Level Design Pierre-Jean Griscelli: Audio Benjamin Huet: Programming Laurent Harduin: Lighting Artist Thomas Iché: FX Artist Ryan Cooper: Voice Actor