Onrush

Onrush is a vehicular combat game developed by Codemasters and published by Deep Silver for PlayStation 4, Xbox One and Windows.

Gameplay
Onrush is an arcade-style vehicular combat game in which players drive a variety of off-road vehicles, from motorcycles to buggies, across large levels over hilly terrain. The game features a boost mechanic that players can use to increase their vehicle's speed. Players earn boost by performing stunts and slamming rival racers to take them out. The game itself is a team game; twelve players are split into two teams of six.

In a significant departure from other games in the racing genre, none of the game modes involve reaching the finish line first. In "Overdrive", teams score points by boosting; the first team to boost enough to reach the target score wins. "Countdown" involves a series of checkpoints and a timer that drains over time; teams can keep the timer from running out by successfully passing the checkpoints, and if either team's timer ever hits zero, the other team scores a point. "Lockdown" is a King of the Hill-style mode in which teams fight to stay inside a zone that moves along the track with them for points. "Switch" gives each member of each team three lives and tasks the teams with taking each other down to win, but upon crashing, players will respawn in a more powerful vehicle if they have lives left.

Development
In March 2016, Sony Computer Entertainment shut down Evolution Studios, a subsidiary development studio known for working on racing video games. One month later, British game developer Codemasters announced that it had hired former Evolution Studios staff to create a new studio. The Codemasters studio formed from ex-Evolution Studios employees is developing Onrush. The project is being led by Paul Rustchynsky, who directed the team's previous game, Driveclub.

Onrush was announced in October 2017 during Paris Games Week. The game was published by Deep Silver and was released on 5 June 2018 for PlayStation 4 and Xbox One. A Windows version is scheduled for a later date.

Reception
The game was received well by critics, generating scores of 76/100 and 78/100 for the PlayStation 4 and Xbox One versions respectively on reviews aggregation website Metacritic. Despite the critical response, the game sold poorly, leading to redundancies at Codemasters. Game director Paul Rustchynsky was among those laid off.

The game was nominated for "Best Audio Design" at The Independent Game Developers' Association Awards 2018.