Mario & Sonic at the Rio 2016 Olympic Games

Mario & Sonic at the Rio 2016 Olympic Games is a video game in the Mario &amp; Sonic at the Olympic Games series, released for the PlayStation Vita and Nintendo 3DS in February 2016 in Japan, March 2016 in North America, and in April 2016 for Europe and Australia, and for the Microsoft Windows, PlayStation 4, Wii U and Xbox One worldwide in June 2016. The game is officially licensed by the International Olympic Committee, as have the other games in the series. It was developed by Sega Sports R&D and Rebellion Developments, with assistance from Arzest and Spike Chunsoft, published by Nintendo, Warner Bros. Interactive Entertainment and Sierra Entertainment, and distributed by Activision. It is the fifth title in the Mario & Sonic at the Olympic Games series. The game is a collection of Olympic sports themed mini-games featuring characters from the Mario series and the Sonic the Hedgehog series.

The PlayStation 3 and Xbox 360 were originally planned, but it was cancelled for unknown reasons.

Gameplay
The game features thirty-four playable characters from Mario and Sonic the Hedgehog, as well as the option to use a previously made Mii (for 3DS/Wii U only)/Avatar (for Windows, PS4 and Xbox One only) character in-game. New playable characters (or 'guests') to the series include Diddy Kong, Nabbit, Wendy O. Koopa, Larry Koopa, Rosalina, Toad, Dry Bowser, Jet the Hawk, Rouge the Bat, Wave the Swallow, Espio the Chameleon, Zavok, Sticks the Badger and Zazz. Each character has their own individual statistics for 'power', 'speed' and 'technique', which affect the player's performance depending on the variables of the minigame. Boxing, rugby sevens and football debut in the game alongside refined versions of returning events, such as athletics, volleyball, archery, swimming and equestrian. In the Console version, some of the minigames have motion control functionality using the Wii Remote, PS4 and Xbox One controllers.

Each minigame is held in a re-creation of its corresponding venue in the actual 2016 Rio de Janeiro Olympic Games.

Development
The game was first revealed on the Japanese Nintendo Direct website on May 30, 2015. Like the previous games, the game was officially licensed by the International Olympic Committee. Both versions of the game released worldwide in 2016. An arcade edition of the game was also announced by Sega, which was released in Japan in 2016. It was released in North America and Europe on June 24, 2016.

Reception
On the review aggregator Metacritic, both the Handheld and Console versions of the game received "mixed or average" scores of 60 (based on 30 critics) and 65 (based on 26 critics) respectively. The game was criticised for being too similar to past instalments of the Mario & Sonic series. Nintendo World Report gave the Wii U version a 7/10, stating "While the limited amount of events are the major downer here, I had fun playing them alone or with friends".